Creating and Deleting Relationships
Creating a Relationship
Assume the following two MeshObjects are to be related:
MeshObject obj1 = ...; MeshObject obj2 = ...;
Both MeshObjects need to be in the same MeshBase.
A Transaction is necessary to create, delete or update any MeshObject.
To relate the two MeshObjects:
MeshBase mb = ob1.getMeshBase();
Transaction tx = null;
try {
tx = mb.createTransactionAsap();
ob1.relate( obj2 ); // relating
} finally {
if( tx != null ) {
tx.commitTransaction();
}
}
To simultaneously bless the Relationship, pass in the RoleType:
MeshBase mb = ob1.getMeshBase();
Transaction tx = null;
try {
tx = mb.createTransactionAsap();
ob1.relateAndBless( obj2, TestSubjectArea.R.getSource() ); // relating and blessing
} finally {
if( tx != null ) {
tx.commitTransaction();
}
}
Deleting a Relationship
Assume the following two MeshObjects are currently related and need to be unrelated:
MeshObject obj1 = ...; MeshObject obj2 = ...;
Both MeshObjects need to be in the same MeshBase.
A Transaction is necessary to create, delete or update any MeshObject.
To unrelate the two MeshObjects:
MeshBase mb = ob1.getMeshBase();
Transaction tx = null;
try {
tx = mb.createTransactionAsap();
ob1.unrelate( obj2 ); // unrelating
} finally {
if( tx != null ) {
tx.commitTransaction();
}
}
Unrelating the two MeshObjects will also remove any type information (RoleType) of the deleted Relationship.
See also:
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